I'm Tanat (he/him)
in the daytime, i work at google making tools/APIs for devs on stadia
by night, i like making games that:
A game that combines gameplay between VR and AR.
This game represented RIT at the RPI Game Fest.
a voxel-based game engine
Copyright © Tanat Boozayaangool
This is an application on the HoloLens that generates a dubstep tune as the player keeps moving.
Check it out on GitHub!This is a game for the HoloLens that uses Vuforia's marker detection to let players physically tilt a paper to guide a ball through a maze.
Check it out on GitHub!This is a game where players must navigate through a pitch-black maze and overcome enemies using a gun that shoots out light. I was in charge of the code infrastructure and representing the map as a graph.
Check it out on GitHub!This is a Game Engine written in C++ that uses OpenGL to handle all the graphics. Features that are implemented in the engine include physics, collision detection, lighting, and much more!
Check it out on GitHub!This Global Game Jam '17 submission is a tower defense game where you build sand castles to fight off hermit crabs. After each wave, the ocean would wash up debris, forcing the player to adapt.
Check it out on GitHub!A simulation which implements Craig Reynold's steering behaviors (such as complex path following and flocking) to create agents acting out a typical scene from an MMORPG forest.
Check it out on GitHub!Made within 24 hours, this is a team-based game in which two players must coordinate to cast the correct spell and navigate the little mage through hordes of eneimes.
Check it out on GitHub!An interactive artwork based inspired from concepts of Gestalt Psychology. This black-and-white garden utilizes perlin noise to create life-like, soothing appearances and behaviors.
Check it out on GitHub!A platformer game where the player must drain color away from the enemy and combine them to solve puzzles and bring color back to this child-like world.
Check it out on GitHub!