"My name is Tanat Boozayaangool, and I'm a graphics programmer with a passion for building mesmerizing narratives."
Here's what I can do:
Frameworks & Engines
DirectX 11 & 12
XNA & MonoGame
Tools & IDEs
Git & GitHub
I'm currently working on the iOS client for Words with Friends
Challenges: learning Objective-C and the software architecture at a fast pace (such that I could meaningfully contribute to the team)
More info to come! (I still have a few weeks left in the internship)
I worked on building an experience that uses AR to surface gameplay in VR
I built the AR side of the project with Unity and its AR plug-in
Challenges: picking up the new tech (at the time) and communicating with my co-worker who built the VR portion with Unreal
This project was featured at Techsauce Global Summit 2017
Here's some featured projects:
Unity, C#, iOS ARKit, SteamVR
VRsus guARdian is a two-player, cat-and-mouse hunt, where one player with an AR tablet searches through a physical space, while another player on PC navigates a virtual world that maps to the physical one.
Role & Responsibilities
I'm led the team throughout it's development as a producer and lead programmer.
This game represented RIT at the RPI Game Fest.
Unity, C#, Oculus Rift
VArm is a tool for medical profesionals to study anatomy using VR. This was a group project for a research class.
Role & Responsibilities
I took the role that was a mix between lead developer and project manager -- I worked on the code infastructure, delegated tasks, and facilitated meetings between programmers and artists.
One of the features I worked on was a way to position each limb based on the rotation of its parent joint and to cause muscles to flex (by firing blendshapes).
This project was featured at Imagine RIT.
Here's some games (and a game engine)
Here's some AR Demos:
Other things about me
I attended GDC (Game Developer Conference) 2017 as an International Ambassador! Our mission is to help foster game development communities in areas with little support for game development. Learn more here.
Check out my blog here and read about what I have to say about my projects and the struggles I face in AR/VR development.
I used to write bi-weekly articles for Electronic Gaming Federation that explore ways to quantify Hearthstone cards and judge its effectiveness against one another.
I really enjoy using Adobe Illustrator, especially when I get money for doing so. You can view some of work through my Bēhance.
I overlook a bunch of students and help build a positive environment by guiding them towards appropriate resources (such as those for mental health concerns).
I answer questions and guide students through classes and assignments. Classes I TA for include: Data Structures & Algorithms II and Game Design and Development I.
This is a game where players must navigate through a pitch-black maze and overcome enemies using a gun that shoots out light. I was in charge of the code infrastructure and representing the map as a graph.