Tanat Boozayaangool

Graphics/Engine Programmer


Hey there!

My name is Tanat Boozayaangool and I'm a graphics/engine programmer. I'm really passionate about building immersive narratives and mesmerizing scenes, and

I also really enjoy pursuing new ways to build virtual reality and augmented reality experiences.

Picture of me

Here's what I can do:


  • C++
  • C#
  • Objective-C
  • JavaScript
  • Swift
  • Java
  • Python

Frameworks & Engines

  • DirectX 11/12
  • OpenGL
  • Unity
  • Vuforia
  • XNA & MonoGame

XR-Type stuff

  • iOS ARKit
  • SteamVR
  • HoloLens
  • Leap Motion Sensor


  • Git & GitHub
  • Illustrator
  • Photoshop
  • Maya

Here's some featured projects:

Here's some AR Demos:

Here's some games (and a game engine)

Other things about me

International Ambassador

I attended GDC (Game Developer Conference) 2017 as an International Ambassador! Our mission is to help foster game development communities in areas with little support for game development. Learn more here.


Check out my blog here and read about what I have to say about my projects and the struggles I face in AR/VR development.

I used to write bi-weekly articles for Electronic Gaming Federation that explore ways to quantify Hearthstone cards and judge its effectiveness against one another.

Graphic Design

I really enjoy using Adobe Illustrator, especially when I get money for doing so. You can view some of work through my Bēhance.

Resident Advisor

I overlook a bunch of students and help build a positive environment by guiding them towards appropriate resources (such as those for mental health concerns).

Teaching Assistant

I answer questions and guide students through classes and assignments. Classes I TA for include: Data Structures & Algorithms II and Game Design and Development I.

Dance Music Generator (C#, Unity, HoloLens)

Solo Project - Programmer

This is an application on the HoloLens that generates a dubstep tune as the player keeps moving.

Check it out on GitHub!
Holographic 3D Ball Maze (C#, Unity, HoloLens)

Solo Project - Programmer

This is a game for the HoloLens that uses Vuforia's marker detection to let players physically tilt a paper to guide a ball through a maze.

Check it out on GitHub!
The Vacuum (C#, Unity)

Group Class Project - Lead Programmer

This is a game where players must navigate through a pitch-black maze and overcome enemies using a gun that shoots out light. I was in charge of the code infrastructure and representing the map as a graph.

Check it out on GitHub!
Train Game Engine (C++, OpenGL)

Solo Class Project - Programmer

This is a Game Engine written in C++ that uses OpenGL to handle all the graphics. Features that are implemented in the engine include physics, collision detection, lighting, and much more!

Check it out on GitHub!
SanDefense (C#, Unity)

Group Project - Programmer

This Global Game Jam '17 submission is a tower defense game where you build sand castles to fight off hermit crabs. After each wave, the ocean would wash up debris, forcing the player to adapt.

Check it out on GitHub!
Fantasy Forest (C#, Unity)

Solo Class Project - Programmer

A simulation which implements Craig Reynold's steering behaviors (such as complex path following and flocking) to create agents acting out a typical scene from an MMORPG forest.

Check it out on GitHub!
Game Jam(C#, Unity)

Group Project - Technical Artist

Made within 24 hours, this is a team-based game in which two players must coordinate to cast the correct spell and navigate the little mage through hordes of eneimes.

Check it out on GitHub!
Virtual Garden (JavaScript, Canvas)

Solo Class Project - Programmer

An interactive artwork based inspired from concepts of Gestalt Psychology. This black-and-white garden utilizes perlin noise to create life-like, soothing appearances and behaviors.

Check it out on GitHub!
Blank Canvas (C#, XNA)

Group Class Project - Lead Programmer

A platformer game where the player must drain color away from the enemy and combine them to solve puzzles and bring color back to this child-like world.

Check it out on GitHub!