Unified Reality is a platform that connects a VR game to other users through AR and a projection mapping system.
This was completed as part of my internship with BitStudio..
I was in charge of the AR side of things. This included integrating iOS ARKit, reading networked data, and displaying a character's pose based on the VR headest and the controllers.
This project was featured at Techsauce Global Summit 2017.
VRsus guARdian is a two-player, cat-and-mouse hunt, where one player with an AR tablet searches through a physical space, while another player on PC navigates a virtual world that maps to the physical one.
I'm led the team throughout it's development as a producer and lead programmer.
This game represented RIT at the RPI Game Fest.
VArm is a tool for medical profesionals to study anatomy using VR. This was a group project for a research class.
I took the role that was a mix between lead developer and project manager -- I worked on the code infastructure, delegated tasks, and facilitated meetings between programmers and artists.
One of the features I worked on was a way to position each limb based on the rotation of its parent joint and to cause muscles to flex (by firing blendshapes).
This project was featured at Imagine RIT.
I attended GDC (Game Developer Conference) 2017 as an International Ambassador! Our mission is to help foster game development communities in areas with little support for game development. Learn more here.
I really enjoy using Adobe Illustrator, especially when I get money for doing so. You can view some of work through my Bēhance.
I overlook a bunch of students and help build a positive environment by guiding them towards appropriate resources (such as those for mental health concerns).
I answer questions and guide students through classes and assignments. Classes I TA for include: Data Structures & Algorithms II and Game Design and Development I.
Copyright © Tanat Boozayaangool